Oculus Archive

An Analysis of ZeniMax’s and Oculus’s Legal Arguments over a Permanent Injunction of Rift Sales

ZeniMax was recently awarded a $500 million judgment for Oculus’s breach of a non-disclosure agreement in addition to Oculus’s infringement of ZeniMax’s copyrights and trademarks. ZeniMax then moved for a permanent injunction, which would stop all sales of the Oculus Rift. The arguments regarding the injunction have been filed mostly unsealed, allowing us to dig […]

Recently Published: Taking a dive into Oculus’s hand tracking technology

A patent application owned by Oculus for “Optical Hand Tracking in Virtual Reality Systems” was published earlier this month. I have provided a link to the patent application here. First, here’s a quick brief on the mode of operation for the Oculus System. The Oculus Rift headset has a number of infrared LEDs placed on […]

Tracing VR’s Lineage: Virtual Reality in 1990

Virtual Reality is often thought of as a groundbreaking and new technology, but it is actually the result of a sporadic course of development dating to at least the 1950s. I have written earlier about a patent from 1957 which discloses a Head Mounted Display (HMD) which closely resembles modern HMDs. Moving forward in time […]

A Summary of ZeniMax’s Argument for an Injunction on the Oculus Rift

Earlier this year, ZeniMax won a judgment for $500 million against Oculus Rift and other related parties. After winning that judgment, ZeniMax motioned for an injunction preventing the sale of the Oculus Rift. As always, there are a number of misconceptions about what ZeniMax is arguing and their likelihood of success. News articles regarding high […]

USPTO Granted a Patent for the Oculus DK1 the Same Month the DK1 was Discontinued

In a fast changing market, even a couple of weeks can seem like an eternity. Consumer products may have an effective life span of a year or less before a new version comes out to replace the old version. While this is a sign of a healthy market, the speed can certainly cause some strains […]

Ahead of its Time: a VR Patent from 1957

When one hears the words “virtual reality,” images are conjured up of high-tech computers, modern technology, and millions of dollars of research and development. Clearly, up until recently, we simply did not have the technological know-how or powerful enough computers to create a VR headset. At least that was my assumption. Enter the United States […]